class GLHeavy extends Gameplay.Armor; defaultproperties { AllowedWeapons(0)=(typeClass=class'EquipmentClasses.WeaponEnergyBlade',quantity=1) AllowedWeapons(1)=(typeClass=class'EquipmentClasses.WeaponSpinfusor',quantity=55) AllowedWeapons(2)=(typeClass=class'EquipmentClasses.WeaponMortar',quantity=12) AllowedWeapons(3)=(typeClass=class'EquipmentClasses.WeaponGrenadeLauncher',quantity=60) AllowedWeapons(4)=(typeClass=class'EquipmentClasses.WeaponRocketpod',quantity=96) AllowedWeapons(5)=(typeClass=class'EquipmentClasses.WeaponBlaster',quantity=0) AllowedWeapons(6)=(typeClass=class'EquipmentClasses.WeaponGrappler',quantity=20) AllowedWeapons(7)=(typeClass=class'EquipmentClasses.WeaponBurner',quantity=30) AllowedWeapons(8)=(typeClass=class'EquipmentClasses.WeaponChaingun',quantity=160) AllowedGrenades=(typeClass=class'EquipmentClasses.WeaponHandGrenade',quantity=7) }